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Warhammer: Dark Omen ReviewTemps: Jan. 22, 2020 De:
Dark Omen is a tactical real-time wargame set in Games Workshop's popular Warhammer
fantasy world. You assume command of Bernhardt's Grudgebringers, a powerful and prestigious
mercenary army forced to defend itself against armies of the vengeful Undead.
All the while, the Greenskins - orcs, goblins, and worse - will be a thorn in your side. Dark
Omen is exciting, visually superb, and features an elegant interface. The end result is a game
that will more than satisfy virtually any real-time strategy fan - even as it alienates those turn-based
strategy gamers who made Warhammer what it is today.
The 3D landscapes in Dark Omen look gorgeous (it's almost a shame to litter them with the
corpses of your enemies). Lush rolling hills, sheer cliffs and castle parapets, trees, waterfalls
everything looks colorful and beautiful, and even more so if you have a good 3D accelerator
at your disposal.
And just as the scenery appears real, so does it have realistic properties. Your infantry will have
a difficult time scaling steep slopes while your archers will fare better on high ground since they'll
have a better view of the situation. Rough terrain will slow your forces down, and obstacles like trees
and boulders make for life-saving cover from ranged attacks. The 2D soldiers are well animated and
easily distinguishable from one another. Better still, their corpses remain on the battlefield indefinitely,
and things will look pretty grizzly toward the end of any particular fight.
Among the great aesthetic touches in Dark Omen are the 3D animated facial portraits representing
the different regiments. It's more than a little unsettling when a skeletal wight commander shrieks
"Charge!" as his undead forces rush forth to strike. Wounded regiments' commanders will appear
bloodied and scarred, and when a regiment is completely destroyed you'll see a close-up of the
commander as he screams and dies.
All the portraits are unique, realistic, and expressive and add a great deal of character and personality
to Dark Omen. Unfortunately, though its graphics are so distinctive, Dark Omen's sound is less than
fantastic. All your different characters speak in exactly the same dull voice during combat, which
goes a long way to stifle the various characters' personalities. And while the music in the game is
appropriately grave and dramatic, it grows rather repetitive.
Commanding your forces in battle is an intuitive and efficient affair, made all the simpler through
a helpful speech-driven tutorial. Deploying your troops to the field is a painless procedure, and you
can issue initial movement or firing orders to your various regiments before the battle begins. Each
regiment, belonging to both friend and foe, is represented by a color-coded battle standard. Even if
a regiment is offscreen, its standard will still appear on the border of your display representing its
location relative to yours. This effectively allows you to control all your forces from any point on
the battlefield, such that you can easily redirect your artillery and ranged units to fire upon enemy
reinforcements. Magic spells and special abilities are easily accessible, and issuing move and attack
orders is as simple as clicking on the destination.
Your regiments are efficient about moving from place to place, though they have a tendency to get a
little confused about where to go when in very close proximity to one another. True line of sight means
you'll have to keep a sharp eye out to make sure your foes aren't sneaking up on you, as unless the
enemy is in direct view of one of your regiments, you won't see it either. Of course, you can often use
this same feature to your advantage and hide your own regiments behind cover then charge the enemies'
flanks when they draw close, often causing your foes to panic and rout. Morale plays an important role
in Dark Omen, especially when your troops are pitted against the fear-inspiring Undead.
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